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Weapon Bonus

Daggers: One attack with 75% damage

Staffs and Wands: One attack with 25% damage

Swords, Maces and Axes: One attack with 100% damage

Base Stats

Male DragonWarrior

TheFlame - Male DragonWarrior

Defense

Melee: 6

Ranged: 6

Magic: 6

Parry: 0

Dodge: 0

Block: 0

Offense

Crit: 6

Bonus: 2

Damage: 12 - 18

Element: Metal

Resistances

Light: 5

Darkness: 5

Abilities

Warrior Skills

All of the warrior skills.

Double Attack

Double Attack

Level: 2

Description: Available after a successful hit

Effect: Attacks target twice using 75% of weapon damage, 150% in total

MP Cost: 0

Prerequisites: Successful attack; will activate even though previous turn had not been used for an attack. For example, if you used it then used Triple Attack, it would have 1 cool down turn left. If that turn was used to either defend or use a potion, the double attack would still be there. HOWEVER, if it was used for an attack that missed, it will not reactivate. And you would have to wait another 2 turns for recoil. (after the upgrade of the armor, it cost 4mp)

Recharge time: 3 turns

WarCry

Warcry2

Level: 2

Description: +10% damage for 5 turns

Effect: You will do an extra 10% Damage for 5 turns.

MP Cost: 5

Prerequisites: None

Recharge time: 5 turns

Triple Attack

Triple Attack

Name: Triple Attack

Level: 3

Description: Available after a successful Double Attack

Effect:: Attacks opponent 3 times with 70% of weapon damage, 210% damage total

MP Cost: 0

Prerequisites: Successful 2nd hit of Double Attack. You can use this as long as the 2nd hit of Double Attack is successful, even if the 1st hit misses. It also works if you killed your enemy on your 1st shot.

Recharge Time: 0; Reactivated when another double attack is completed

Defensive Stance

Defense

Level: 4

Description: +80% block for 2 turns

Effect: You gain an extra 80% to defense stats for 2 turns

MP Cost: 15

Prerequisites: None

Recharge time: 5 turns

Mana Strike

Mana Strike

Level: 5

Description: Attacks mana instead of HP

Effect: Attacks the mana of the opponent instead of their HP

MP Cost: 5

Prerequisites: None

Recharge time: 0

Throw

Throw2

Level: 6

Description: Ranged Attack

Effect: Converts attack to Ranged and Metal element. This means that your DEX will determine your damage bonus, not STR.

MP Cost: 10

Prerequisites: None

Recharge time: 4 turns

Stun

Stun2

Level: 7

Description: Stuns targeted opponent for 3 rounds

Effect: Attacks enemy for normal damage. Makes opponent unable to attack for 3 turns, no effect if the hit misses.

MP Cost: 20

Prerequisites: None

Recharge time: 15 turns

MultiStrike

Multi2

Level: 6

Description: Hits all enemies

Effect: Attack all enemies at once, conversion to ranged damage and Metal element

MP Cost: 10

Prerequisites: None

Recharge time: 5 turns

Trip

Trip2

Level: 9

Description: Stops a foe from running away

Effect: Stops a foe from running away [not yet implemented]. Gets stronger each time it is used, but takes longer to charge

MP Cost: 20

Prerequisites: None

Recharge time 4+ turns

Aimed

Aimed2

Level: 10

Description: +20 to hit, normal attack, 5 mana

Effect: +20 chance to hit target

MP Cost: 5

Prerequisites: None

Recharge time: None

Power

Power2

Name: Power

Level: 11

Description: +NaN% Dmg, 10 mana

Effect: Single attack of NaN% base damage

MP Cost:Ten MP.

Prerequisites: None

Recharge time: None

Strength Strike

STR2

Level: 12

Description: 20% enemy STR reduction for 10 turns

Effect: Attacks like a normal attack, but -20% STR to opponent

MP Cost: 5

Prerequisites: None

Recharge time: 2 turns

Wound

Wound2

Level: 13

Description: 3-5 Metal dmg, for 10 turns

Effect: Single attack of 3-5 Metal damage, and causes 3-5 damage to opponent at the beginning of its next turn. Lasts 10 turns. It heals metal type monsters like Bee-Bot (Scaled Level), instead of of a negative number of damage, it will have a healing sign and the number of the negative damage(no negative sign)

MP Cost: 5

Prerequisites: None

Recharge time: 2 turns

Final Blow

Final Skill

Level:18

Description: Guaranteed Critical Hit (can be blocked, dodged or parried)

Effect: 100% chance to crit. Single attack of 200% damage. (For a DragonWarrior it does two critical hits)

MP Cost: 5

Prerequisites: None

Recharge Time: 14 turns


Notes

Skills In Use

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