Kathool Adept is a Dragon Coin class released around the time of the Water Orb Saga, presumably meant to be a sort of follower of the mysterious Kathool 'Achoo. Accessed through the Kathool Adept Armor item,[1] the armor can be bought via the Book of Lore.
Wearing this armor MAY make you go mad. But before it does, you'll have access to a wide range of Water, Darkness, and Evil skills with which to annihilate your enemies! Best for players level 35+. ― Item description[1]
Overview[]
The base damage of the Kathool Adept's class skills is scaled to the player's level,[2] using the formula , capped at level 35. Scaling is floored at 100% damage and will reach a maximum of 186% base damage at level 35 or higher. However, this class cannot use on-attack weapon specials.[3]
Abilities[]
Notes:The "Cost" column in the following table shows the MP amount needed to use the skill. "Elem." is Element, and "Dmg." is Damage Type; unless stated, they are the same as the weapon currently equipped. The "CD" column shows the skill's Cooldown period upon usage, measured in turns. Text in italics is the skill's in-game tooltip description.
Name
Cost
Elem.
CD
Dmg.
Effect
Notes
Attack
--
--
--
--
1 hit of 100% damage
--
--
Writhe
32 MP
N/A
5
N/A
Applies 'Avoidance has increased!' (+255 Melee/Pierce/Magic) to self for 3 turns
--
Put up a defensive shield!
Fear
68 MP
--
9
--
1 hit of 100% damage, non-scaled; applies 'Stunned' (paralysis) to target for 3 turns
--
Paralyze your enemy in fear!
Ink Spray
38 MP
--
5
--
1 hit of 100% damage, non-scaled; applies 'Blinded' (-50 Bonus) to target for 5 turns
--
Reduce your enemy's hit chance!
Regenerate
190 MP
N/A
14
N/A
Applies 'Heal' (recovers 12% of max HP) to self for 4 turns
--
Restore some health!
Drain
0 MP
Evil
4
--
1 hit of self's 5% MP damage to target's MP; recovers 5% of self's max MP
--
Knowledge is good!
Migraine
6 MP
Evil
4
--
Applies 'Migraine' (107% wpd. Evil dmg.) to target for 4 turns
--
A headache your enemy won't forget!
Unnerve
19 MP
Dark
4
--
1 hit of 100% damage; applies 'Nervous' (-25 Immobility res.) to target for 10 turns
--
Increase Stun Chance.
Mad
31 MP
--
4
--
1 hit of 100% damage; applies 'Fury' (+25% Boost) to self for ~4 turns
--
Use your rage to increase damage!
Tidal
34 MP
Water
2
--
1 hit of 100% damage to all enemies
--
Unleash the awesome power of water!
Shadow
264 MP
Dark
2
--
4 hits of 25% damage (total 100% dmg.); applies 'Shady Boost' (+25% Boost) to target for 2 turns; unlocks Kathool skill
--
Risky move that unlocks Kathool's Wrath.
Corrupt
11 MP
Evil
9
--
1 hit of 50% damage; applies 'Corrupted' (-25% Boost) to target for 4 turns
--
Lower enemy damage!
Mind Twist
11 MP
Evil
3
--
1 hit of 150% damage when Corrupted effect is active on target; 1 hit of 110% damage otherwise
--
A hex that gains power when corrupted!
Red Tide
30 MP
Water
9
--
1 hit of 125% damage with +200 Crit
--
Red tide at night, monster in fright!
Kathool
0 MP
Evil
9
--
1 hit of 300% damage with +500 Bonus, +100 Crit to all enemies; applies 'Evil Buff' (-50 Evil res.) to target for 4 turns; unlocked after successful Shadow
--
Summon the monstrous Kathool!
Strategy[]
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Notes[]
Owning this armor allows the player to obtain the Adept badge.
Beta (I • II) • Evolved DragonLord • Dread Pirate • Ancient Shadow (I • II • III) • Retro (I • II • III • IV • V • VI) • Shadow (I • II • III) • Necro Paragon • Dreaming Togslayer • Reforged (I • II • III • IV • V • VI • VII)
Temporary
Artix (I • II • III) • Nythera (I • II • III) • Warlic • ArchKnight • Angler • Xan (I • II) • Davey • Young Vilmor • En • Fae • Cat • Rolith's Dress Uniform • Envy • Kara • Edd Disguise • Vaal • Synchronized • Draco • MageKnight • Kid Raven • DOOOOOOOOM • Fleshweaver (I • II) • Unbread • Kid • Symone (I • II) • Danyel • Caitiff • San Robin • VIP • Faust • Sleepy Hero • Apprentice Hero • Sam
See also
Weapon • Head • Back • Neck • Waist • Finger • Trinket • Wrist • Armor • House • Other