Rogue is one of three base classes available to players starting the game, the other two being Warrior and Mage. This default class may not be changed by normal means; rather, one must give Dragon Coins to B.M. Moglin to switch their base class to another.
Notes:The "Cost" column in the following table shows the MP amount needed to use the skill. "Elem." is Element, and "Dmg." is Damage Type; unless stated, they are the same as the weapon currently equipped. The "CD" column shows the skill's Cooldown period upon usage, measured in turns. Text in italics is the skill's in-game tooltip description.
Name
Cost
Elem.
CD
Dmg.
Effect
Notes
Attack
--
--
--
--
2 hits of 50% damage (total 100% dmg.) if dagger/scythe equipped, 1 hit of 100% damage otherwise
--
--
Stealth
6 MP
N/A
9
N/A
Applies 'Stealth' (+45 Melee/Pierce/Magic for 4 turns, +20 Crit for ~4 turns) to self
Acquire: Level 2.
+20 Crit, +45 Def Points for 4 turns.
Rapid Attack
7 MP
--
2
--
4 hits of 50% damage (total 200% dmg.) if dagger/scythe equipped, 2 hit of 100% damage otherwise; unlocked after any successful attack
Acquire: Level 3.
Available after a successful Attack.
Surprise Attack
4 MP
--
1
--
1 hit of 150% damage; unlocked after using Stealth
Acquire: Level 4.
Extra damage when stealthed.
Smoke
6 MP
N/A
9
N/A
Applies 'Smoke' (+140 Block/Parry/Dodge) to self for 4 turns
Acquire: Level 5.
+140 Defense for 4 turns.
Daze
17 MP
--
14
--
Applies 'Daze' (33% Melee elem. dmg., paralysis) to target for 3 turns
Acquire: Level 6.
Daze and DOT for 3 rounds.
Poison
3 MP
--
4
--
1 hit of 50% damage; applies 'Poison' (20% Pierce Poison dmg.) to target for 5 turns
Acquire: Level 7.
20% Weapon Damage for 5 turns.
Throw
4 MP
--
2
Pierce
1 hit of 150% damage
Acquire: Level 8.
Pierce Attack.
Mind Numb
7 MP
--
--
--
1 hit of 100% damage to target's MP
Acquire: Level 9.
Attacks MP instead of HP.
Tangle
3 MP
--
9
--
1 hit of 100% damage; applies 'Tangle' » 'Tangled' (-100 Flee » +30 Health res.) to target for 19 » 3 turns
Acquire: Level 10.
Stops a foe from running away. Entangle your foe and reduce their healing.
Aimed
7 MP
--
4
--
1 hit of 100% damage; applies +20 Bonus to self for 5 turns
Acquire: Level 11.
Attack, +20 to Hit for 5 turns.
Wild Daggers
14 MP
--
2
Pierce
1 hit of 120% damage to all enemies
Hits all enemies.
Blind
13 MP
--
9
--
1 hit of 100% damage; applies 'Blind' (-50 Bonus) to target for 3 turns
Acquire: Level 12.
-50 Hit for enemy.
Potion
7 MP
N/A
2
N/A
25% chance to steal, then use 1 Health Potion
Acquire: Level 15.
25% Chance of extra potion.
Final Blow
8 MP
--
14
--
4 hits of 32% damage (total 128% dmg.) with +200 Crit if dagger/scythe equipped, 1 hit of 125% damage otherwise
Acquire: Level 18.
Guaranteed Crit + 25% dmg.
Strategy[]
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Notes[]
Fully training this armor (or any of the other base classes) unlocks the Base Armor badge.
Beta (I • II) • Evolved DragonLord • Dread Pirate • Ancient Shadow (I • II • III) • Retro (I • II • III • IV • V • VI) • Shadow (I • II • III) • Necro Paragon • Dreaming Togslayer • Reforged (I • II • III • IV • V • VI • VII)
Temporary
Artix (I • II • III) • Nythera (I • II • III) • Warlic • ArchKnight • Angler • Xan (I • II) • Davey • Young Vilmor • En • Fae • Cat • Rolith's Dress Uniform • Envy • Kara • Edd Disguise • Vaal • Synchronized • Draco • MageKnight • Kid Raven • DOOOOOOOOM • Fleshweaver (I • II) • Unbread • Kid • Symone (I • II) • Danyel • Caitiff • San Robin • VIP • Faust • Sleepy Hero • Apprentice Hero • Sam
See also
Weapon • Head • Back • Neck • Waist • Finger • Trinket • Wrist • Armor • House • Other